Colour Inconstancy (CII)
One colour, one surface, and it changes as the light changes. Some colours barely move; others are unrecognisable between a light booth and a supermarket aisle. Which kind you have chosen is a property of the colour, and you can know it before anything is printed.
The measurement, in one line
Compute the colour under a reference light. Compute it again under another. The distance between the two answers is its Colour Inconstancy Index — and because a real observer adapts to the light they are standing in, a proper CII adapts too, rather than reading off the second set of numbers.
How far colours actually move
Three samples from the library, computed from their own spectra under four lights and rendered here in sRGB — all three stay inside the screen’s gamut under every light, so what you see is the movement and not a clipping artefact. The numbers are ΔE00 from the D50 column. One colour is unrecognisable by tungsten, one shifts a little, one does not move at all; nothing was done to them except changing the lamp.
Every sample in the library, computed under each light, against D50 at 2°:
| Change the light to… | Median | 95% | Worst | Worst sample |
|---|---|---|---|---|
| D65 — daylight, cooler | 1.44 | 3.78 | 8.60 | 7V4.28 |
| F11 — narrow-band shop | 1.60 | 5.93 | 15.80 | 6B2.28 |
| A — tungsten | 3.38 | 8.17 | 17.60 | 7V5.23 |
| F2 — cool white fluorescent | 3.81 | 7.94 | 10.52 | 7B4.55 |
ΔE00, M2, 2° observer, all 4253 samples.
Two things are worth taking from that table. The median is not small: a typical colour moves 1.4 to 3.8 ΔE00 when the lamp changes, and the library’s own neighbouring swatches are 2.5 apart. And the worst is far worse than the median — the distribution has a long tail, and everything expensive lives in it.
The tail is not random
The colours that move most are saturated blues, violets and deep cyans —
7V4.28, 6B2.28, 7V5.23, 7B4.55
turn up at the top of every column. Their spectra have most of their energy where
lamps differ from each other most: a fluorescent tube has spikes there, tungsten
has almost nothing there, and daylight is smooth.
Yellows and warm reds sit near the bottom of the same lists. Not because they are simpler, but because the red end of the spectrum is where lamps happen to agree.
Using it while you choose
Pick the light before you pick the colour. If the product lives on a shop shelf, D50 in a booth is not the condition that matters. Set the Illuminant control to something like it and look at the candidates there.
Compare neighbours. Two colours a step apart in the book can behave very differently as the light changes. Where a design has any freedom, the steadier neighbour is usually free.
Check both ends, not the average. A colour that is fine under daylight and fine under tungsten is fine. A colour with a good average and one terrible lamp is a reprint waiting to happen.
Not the same as metamerism
Inconstancy is one colour changing. Metamerism is two colours that agreed under one light disagreeing under another. A colour can be perfectly constant and still be half of a bad metameric pair, and a very inconstant colour can still match its partner everywhere — if the two share a spectrum.
Both are computed from the same thing, and only from that thing: the spectrum.
Read next
- Inconstancy: the Full MatrixThe full matrix, colour by colour
- IlluminantSwitch the light and watch it happen
- MetamerismThe two-sample version of the same physics